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Sega Emulators
Sega Dreamcast Emulators







Specs:

  • CPU: Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth
  • Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing

    Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling

  • Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM
  • Resolution: 640x448.
  • Colors: 16.7 million
  • Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression
  • Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit
  • Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable
  • Operating System: Customized Microsoft Windows CE and Sega operating system
  • Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity
  • Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
  • Weight: 4.4 pounds, 2.0 kg
  • Release Date: November 20, 1998 (Japan), September 1999 (USA)


Chankast 0.25 - DarkMan's Input Plugin 4.0b
- DEmul 0.1 - DreamEMU 0.0.4.1









Sega Saturn













Specs:

  • Two Hitachi SH2 32-bit RISC @ 28.6MHz
  • One Hitachi SH1 32-bit RISC
  • VDP 1 32-bit video display processor
  • VDP 2 32-bit video display processor
  • Saturn Control Unit (SCU)
  • Motorola 68EC000 sound processor
  • DSP sound processor
  • 2 Megabytes (16 megabits) RAM
  • 1.54 Megabytes (12 megabits) VRAM (Video RAM)
  • 540 Kilobytes (4 megabits) Audio RAM
  • 540 Kilobytes (4 megabits) CD-ROM Cache
  • VDP 1 32-bit video display processor
  • sprite, polygon, and geometry engine
  • dual 256KB frame buffers for rotation and scaling effects
  • Texture Mapping
  • Goraud Shading
  • 512KB cache for textures
  • VDP 2 32-bit background and scroll plane video display processor
  • 320 Kilobytes/Second Transfer Speed
  • background engine
  • 5 simulataneous scrolling backgrounds
  • 2 simultaneous rotating playfields
  • 200,000 Texture Mapped Polygons/Second
  • 500,000 Flat Shaded Polygons/Second
  • up to 60 frames per second animation

  • 24-bit true color graphics
  • 16. Million Available Colors
  • 320x224, 640x224, and 720x576 Resolution
  • Yamaha 24-bit Digital Signal Processor @ 22.6MHz
  • Motorola 68EC000 sound processor @ 11.3MHz
  • 32 PCM (Pulse Code Modulation) Channels
  • 8 FM (Frequency Modulation) Channels
  • 44.1 khz Sampling Rate
  • CD-ROM (2X)
  • Audio CD Compatible
  • CD+G Compatible
  • CD+EG Compatible
  • CD Single (8 cm CD) Compatible
  • Optional - Video CD, Photo CD, EBook, Digital Karaoke
  • Optional - 512KB Memory Cartridges for game save
  • High speed serial communications port
  • Internal 32-bit Expansion port
  • Internal Multi AV Port for optional Video CD (MPEG) adapter
  • Composite Video/Stereo (Standard)
  • NTSC RF (Optional)
  • S-Video Compatible (Optional)
  • RGB Compatible (Optional)
  • HDTV Compatible (Optional)
  • Analog Control Pad (x2)






Yabause 0.9.5
Saturnin 0.40 - SSF 0.09 alpha R4 - Satourne 2.0 Beta3





Sega Genesis(Mega Drive) Emulators





Genesis Specs:

  • CPU: Motorola 68000 at 7.61 MHz

    - 1 MByte (8 Mbit) ROM Area

    - 64 KByte RAM Area

  • Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631)

    - Controls PSG (Programmable Sound Generator) & FM Chips

    - 8 KBytes of dedicated Sound Ram

  • Graphics:

    - 64 simultaneous colors of 512 color pallete.

    - Pixel resolution: 320 x 224

    - VDP (Video Display Processor)

    - 3 Planes: 2 scrolling playfields, 1 sprite plane

  • Sound:

    - PSG (TI 76489 chip)

    - FM chip (Yamaha YM 2612)

    - 6-channel stereo

    - 8 KBytes RAM

    - Signal/Noise Ratio: 14dB

32X Specs:

  • CPU: Dual Hitachi SH-2 RISC Processors @ 23 MHz each, 40MIPS.
  • Co-Processors:

    - Genesis 68000, and Z80

    - Genesis 32X VDP

  • Graphics:

    - 32,768 simultaneous colours on screen

    - Genesis resolution

    - Overlaying over existing Genesis/SegaCD video

    - 50,000 texture-mapped polygons/sec

    - Texture mapping

    - Hardware scaling and rotation

  • Sound:

    - Stereo PCM chip

    - Audio mixing with Genesis sound

    - Additional 2 channels (8 Channels total, or 16 with SegaCD)

Mega CD Specs:

  • CPU: Motorola 68000 @ 12.5MHz
  • Memory:

    - 6Mbit (Program, picture data, sound data)

    - 512Kbit (PCM waveform memory)

    - 128Kbit (CD-ROM data cache memory)

    - 64Kbit (Backup memory)

    - 1Mbit (Boot ROM)

  • Sound:

    - PCM Sound Source:

    - Stereo, 8 Channels.

    - 8x Internal over-sampling digital filter

    - PCM and CD sound mixing.

    - Mixing with mixing terminal possible

    - Wavelength characteristics: 20Hz-20kHz.

    - Signal/Noise Ratio: Over 90dB (1kHz) (Line Out).

    - Stereo channel separation: Over 90dB.

    - Sampliing wavelength: 32MHz max.

    - D/A Convertor:

  • 16-bit D/A convertor
  • Misc:

    - Battery Backup Durection: Approx. 1 month

    - 1x CD-Rom Drive Speed (150kb/s)

    - Audio Out: L/W RCA pin jack.

    - Dimensions (WHD): 301mm x 212.5mm x 112.5mm (r1).



Fusion 3.51
- Gens 2.14 - Gens Plus! 0.0.9.61 - Gens32 Surreal 1.76 IceBlue - HazeMD 0.12a - HazeMD32FX 0.12a - Ages V0.29 (Pulsar - RetroDrive 5 )





Sega Master System / Game Gear Emulators



Master System

  • Bits (CPU) (8): 8 Bits
  • (Gx): 8
  • CPU: Z80
  • MHz: 3.6
  • Graphics: 240 x 226
  • Colors Available: 256
  • Colors on screen: 52
  • Sprites: 16
  • Sprite size: 8x8
  • Audio: Mono
  • RAM: 64Kbits
Game Gear

  • Main Processor: Z-80 (8-bit)
  • Processor Speed: 3.58 MHz
  • Resolution: 160 x 146
  • Colors Available: 4,096
  • Colors on screen: 32
  • Maximum Sprites: 64
  • Sprite Size: 8x8
  • Screen Size: 3.2 Inches
  • Audio: 4-lyr
  • RAM: 24K


Fusion 3.51
- Gens Plus! 0.0.9.61 - FreezeSMS 4.6 - Meka 0.72 - MEKA WIP 2007-05-08 - SMSPLUS 1.2













More Emulators
Computer Emulators



DOSBox 0.72
- VICE 1.22 - ScummVM 0.10.0 - CPCE 1.85 - Neko Project II 0.82 - CCS64 V3.4 - Hoxs64 1.0.5.11 - PearPC 0.4 - YAPE 0.79 - Mini vMac 2.8.2





PC-Engine Emulators






  • System Specs:
  • Custom 8bit CPU: HuC6280 (7.16MHz)
  • Video Processor: HuC6270
  • Color Processor: HuC6260
  • Color Pallet: 512
  • On screen: 512 (256 for sprites, 256 for the background.)
  • Screen resolution 256x216
  • Sound: 6 channel stereo (5-bit sampling)
  • Can Control 64 sprites at once (16 colors and 32x64 max size.)
  • Ram: 8 Kbyte (TurboDuo = 32 Kbyte)
  • Video Ram: 64Kbyte " 512 Kbit"
  • Cart Size: 256Kbit - 20 Megabit Max. (S.F. 2) Normally 8 Mbits
  • Turbo CD / TurboDuo CD ROM Speed: 1x
Magic Engine 1.0.0 PR 10 - HU-GO 2.12 - XPCE 0.12 beta 2 - Hu6280 1.50





Wonderswan Emulators





Oswan 1.73
- Cygne 2.1a





Atari 2600 Emulators











Stella 2.5.1
- Z26 2.13





Jaguar Emulators











Project Tempest 0.95
- Virtual Jaguar 1.0.7





MSX Emulators











blueMSX 2.71
- rumsx 0.40 - NLMSX 0.48 - fMSX 1.5w0.2 - RedMSX 1.4





Amiga Emulators









WinUAE 1.4.5
- WinFellow 0.4.4 build 2





Neo Geo Pocket Color



NeoGeo Pocket Specs:

  • 16 bit TOSHIBA TLCS-900H high performance core CPU
  • 32 bit/16 bit register bank cofiguration @ 6.144 MHz
  • Virtual screen 256×256 - 16 palettes/plane, 64 sprites/frame
  • Z80 8 bit cpu sound
  • 12 bit DAC & 6 psg tone simultaneous output
  • I/O serial SIO 1 channel 19200 bit/s
NeoGeo Pocket Color Specs:

  • CPUs: Toshiba TLCS900H core (16-bit), 6.144 MHz, Z80 at 3.072 MHz for sound.
  • RAM: 12 k for 900H, 4k for Z80
  • ROM: 64 kbit boot ROM
  • Interfaces: SIO 1 channel 19200 bit/s, 5-pin serial port
  • Resolution: 160x152
  • Colors: 16 palettes per plane, 48 palettes. 146 colors on screen out of 4096.** NEO GEO POCKET color mode, 20 colors out of 4096.
  • Sprites: 64 sprites per frame, 4 colors per sprite*.
  • Scrolling: 2 scrolling planes, 8x8 character tiles, 4 colors each*.
  • Sound: PSG 6 tone simultaneous output. Stereo sound.
  • Cartridges: Maximum 2 MB (16 Mbit) with 4-16 Mbit flash memory.
  • Batteries: 40 hours on 2 AA batteries. Lithium battery backs up memory and clock.


NeoPop v0.71 / v1.06b
- Koyote 0.5.0





Miscellaneous Emulators





M.E.S.S. 0.125
- Nostalgia 4.2 - Nostalgia BETA 4.2 Beta E - FreeDO 1.9 WIP -SainT 2.00 - Atari++ 1.53 - GeePee32 0.43







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