| Sega Emulators Sega Dreamcast Emulators
Specs:
- CPU: Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth
- Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing
Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling
- Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM
- Resolution: 640x448.
- Colors: 16.7 million
- Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression
- Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit
- Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable
- Operating System: Customized Microsoft Windows CE and Sega operating system
- Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity
- Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
- Weight: 4.4 pounds, 2.0 kg
- Release Date: November 20, 1998 (Japan), September 1999 (USA)
Chankast 0.25 - DarkMan's Input Plugin 4.0b - DEmul 0.1 - DreamEMU 0.0.4.1 Sega Saturn
Specs:
- Two Hitachi SH2 32-bit RISC @ 28.6MHz
- One Hitachi SH1 32-bit RISC
- VDP 1 32-bit video display processor
- VDP 2 32-bit video display processor
- Saturn Control Unit (SCU)
- Motorola 68EC000 sound processor
- DSP sound processor
- 2 Megabytes (16 megabits) RAM
- 1.54 Megabytes (12 megabits) VRAM (Video RAM)
- 540 Kilobytes (4 megabits) Audio RAM
- 540 Kilobytes (4 megabits) CD-ROM Cache
- VDP 1 32-bit video display processor
- sprite, polygon, and geometry engine
- dual 256KB frame buffers for rotation and scaling effects
- Texture Mapping
- Goraud Shading
- 512KB cache for textures
- VDP 2 32-bit background and scroll plane video display processor
- 320 Kilobytes/Second Transfer Speed
- background engine
- 5 simulataneous scrolling backgrounds
- 2 simultaneous rotating playfields
- 200,000 Texture Mapped Polygons/Second
- 500,000 Flat Shaded Polygons/Second
- up to 60 frames per second animation
- 24-bit true color graphics
- 16. Million Available Colors
- 320x224, 640x224, and 720x576 Resolution
- Yamaha 24-bit Digital Signal Processor @ 22.6MHz
- Motorola 68EC000 sound processor @ 11.3MHz
- 32 PCM (Pulse Code Modulation) Channels
- 8 FM (Frequency Modulation) Channels
- 44.1 khz Sampling Rate
- CD-ROM (2X)
- Audio CD Compatible
- CD+G Compatible
- CD+EG Compatible
- CD Single (8 cm CD) Compatible
- Optional - Video CD, Photo CD, EBook, Digital Karaoke
- Optional - 512KB Memory Cartridges for game save
- High speed serial communications port
- Internal 32-bit Expansion port
- Internal Multi AV Port for optional Video CD (MPEG) adapter
- Composite Video/Stereo (Standard)
- NTSC RF (Optional)
- S-Video Compatible (Optional)
- RGB Compatible (Optional)
- HDTV Compatible (Optional)
- Analog Control Pad (x2)
Yabause 0.9.5 Saturnin 0.40 - SSF 0.09 alpha R4 - Satourne 2.0 Beta3 Sega Genesis(Mega Drive) Emulators Genesis Specs:
- CPU: Motorola 68000 at 7.61 MHz
- 1 MByte (8 Mbit) ROM Area
- 64 KByte RAM Area
- Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631)
- Controls PSG (Programmable Sound Generator) & FM Chips
- 8 KBytes of dedicated Sound Ram
- Graphics:
- 64 simultaneous colors of 512 color pallete.
- Pixel resolution: 320 x 224
- VDP (Video Display Processor)
- 3 Planes: 2 scrolling playfields, 1 sprite plane
- Sound:
- PSG (TI 76489 chip)
- FM chip (Yamaha YM 2612)
- 6-channel stereo
- 8 KBytes RAM
- Signal/Noise Ratio: 14dB 32X Specs:
- CPU: Dual Hitachi SH-2 RISC Processors @ 23 MHz each, 40MIPS.
- Co-Processors:
- Genesis 68000, and Z80
- Genesis 32X VDP
- Graphics:
- 32,768 simultaneous colours on screen
- Genesis resolution
- Overlaying over existing Genesis/SegaCD video
- 50,000 texture-mapped polygons/sec
- Texture mapping
- Hardware scaling and rotation
- Sound:
- Stereo PCM chip
- Audio mixing with Genesis sound
- Additional 2 channels (8 Channels total, or 16 with SegaCD) Mega CD Specs:
- CPU: Motorola 68000 @ 12.5MHz
- Memory:
- 6Mbit (Program, picture data, sound data)
- 512Kbit (PCM waveform memory)
- 128Kbit (CD-ROM data cache memory)
- 64Kbit (Backup memory)
- 1Mbit (Boot ROM)
- Sound:
- PCM Sound Source:
- Stereo, 8 Channels.
- 8x Internal over-sampling digital filter
- PCM and CD sound mixing.
- Mixing with mixing terminal possible
- Wavelength characteristics: 20Hz-20kHz.
- Signal/Noise Ratio: Over 90dB (1kHz) (Line Out).
- Stereo channel separation: Over 90dB.
- Sampliing wavelength: 32MHz max.
- D/A Convertor:
- 16-bit D/A convertor
- Misc:
- Battery Backup Durection: Approx. 1 month
- 1x CD-Rom Drive Speed (150kb/s)
- Audio Out: L/W RCA pin jack.
- Dimensions (WHD): 301mm x 212.5mm x 112.5mm (r1).
Fusion 3.51 - Gens 2.14 - Gens Plus! 0.0.9.61 - Gens32 Surreal 1.76 IceBlue - HazeMD 0.12a - HazeMD32FX 0.12a - Ages V0.29 (Pulsar - RetroDrive 5 ) Sega Master System / Game Gear Emulators Master System
- Bits (CPU) (8): 8 Bits
- (Gx): 8
- CPU: Z80
- MHz: 3.6
- Graphics: 240 x 226
- Colors Available: 256
- Colors on screen: 52
- Sprites: 16
- Sprite size: 8x8
- Audio: Mono
- RAM: 64Kbits
Game Gear
- Main Processor: Z-80 (8-bit)
- Processor Speed: 3.58 MHz
- Resolution: 160 x 146
- Colors Available: 4,096
- Colors on screen: 32
- Maximum Sprites: 64
- Sprite Size: 8x8
- Screen Size: 3.2 Inches
- Audio: 4-lyr
- RAM: 24K
Fusion 3.51 - Gens Plus! 0.0.9.61 - FreezeSMS 4.6 - Meka 0.72 - MEKA WIP 2007-05-08 - SMSPLUS 1.2 More Emulators Computer Emulators DOSBox 0.72 - VICE 1.22 - ScummVM 0.10.0 - CPCE 1.85 - Neko Project II 0.82 - CCS64 V3.4 - Hoxs64 1.0.5.11 - PearPC 0.4 - YAPE 0.79 - Mini vMac 2.8.2 PC-Engine Emulators
- System Specs:
- Custom 8bit CPU: HuC6280 (7.16MHz)
- Video Processor: HuC6270
- Color Processor: HuC6260
- Color Pallet: 512
- On screen: 512 (256 for sprites, 256 for the background.)
- Screen resolution 256x216
- Sound: 6 channel stereo (5-bit sampling)
- Can Control 64 sprites at once (16 colors and 32x64 max size.)
- Ram: 8 Kbyte (TurboDuo = 32 Kbyte)
- Video Ram: 64Kbyte " 512 Kbit"
- Cart Size: 256Kbit - 20 Megabit Max. (S.F. 2) Normally 8 Mbits
- Turbo CD / TurboDuo CD ROM Speed: 1x
Magic Engine 1.0.0 PR 10 - HU-GO 2.12 - XPCE 0.12 beta 2 - Hu6280 1.50 Wonderswan Emulators Oswan 1.73 - Cygne 2.1a Atari 2600 Emulators Stella 2.5.1 - Z26 2.13 Jaguar Emulators Project Tempest 0.95 - Virtual Jaguar 1.0.7 MSX Emulators blueMSX 2.71 - rumsx 0.40 - NLMSX 0.48 - fMSX 1.5w0.2 - RedMSX 1.4 Amiga Emulators WinUAE 1.4.5 - WinFellow 0.4.4 build 2 Neo Geo Pocket Color NeoGeo Pocket Specs:
- 16 bit TOSHIBA TLCS-900H high performance core CPU
- 32 bit/16 bit register bank cofiguration @ 6.144 MHz
- Virtual screen 256×256 - 16 palettes/plane, 64 sprites/frame
- Z80 8 bit cpu sound
- 12 bit DAC & 6 psg tone simultaneous output
- I/O serial SIO 1 channel 19200 bit/s
NeoGeo Pocket Color Specs:
- CPUs: Toshiba TLCS900H core (16-bit), 6.144 MHz, Z80 at 3.072 MHz for sound.
- RAM: 12 k for 900H, 4k for Z80
- ROM: 64 kbit boot ROM
- Interfaces: SIO 1 channel 19200 bit/s, 5-pin serial port
- Resolution: 160x152
- Colors: 16 palettes per plane, 48 palettes. 146 colors on screen out of 4096.** NEO GEO POCKET color mode, 20 colors out of 4096.
- Sprites: 64 sprites per frame, 4 colors per sprite*.
- Scrolling: 2 scrolling planes, 8x8 character tiles, 4 colors each*.
- Sound: PSG 6 tone simultaneous output. Stereo sound.
- Cartridges: Maximum 2 MB (16 Mbit) with 4-16 Mbit flash memory.
- Batteries: 40 hours on 2 AA batteries. Lithium battery backs up memory and clock.
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