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أدوات الموضوع انواع عرض الموضوع
قديم 06-19-2008, 03:38 PM   #1 (permalink)
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السلام عليكم و رحمة الله و بركاته







أقدم اليكم مكتبة من نوع جديد .. مكتبة المحاكيات ..



نبدأ بسم الله











Nintendo Emulators











Gameboy Emulators











Specs (of the Gameboy Color model):

  • Processor: Z80 Sharp processor
  • Processor Speed: 8 MHz
  • RAM: 32K
  • Video RAM (VRAM): 16K
  • Colors Available: 32,000
  • Colors On Screen: 10, 32, or 56
  • Resolution: 160x144 @56 colors and 320x288 @24colors
  • Sound: 4-channel FM sound
  • Controls: 8-directional D-Pad, A, B, select, and Start buttons
  • Power: 10+ hours on 2 AA batteries. AC adapter separately available
BGB 1.2 - Visual Boy Advance 1.8.0 Beta3 - TGB DUAL 7 7 2053-0_96 - KiGB 2.04 - BasicBoy 2.0.3 - PlayGuy 1.03b - CreamGBC 2001 Final Beta5 - GEST 0.85 - gnuboy 1.0.3









Nintendo 64 Emulators



Specs:

  • CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
  • Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
  • Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
  • Data: 4MB (500 MB/s), Cartridge (32M, Expansion 4MB RAM


Project64 1.6 - 1964 0.9.9 - UltraHLE 1.1.0 - Nemu64 0.8 - Mupen64 0.5.1 - SupraHLE 1.1.3 - Corn 0.3 - Daedalus 0.07bUltraHLE 2064 1.0.5a - Apollo 0.03 - TR64 WIP 5.666a - TRWIN 2.36









Nintendo Gamecube emulators









Specs: -

  • Contemporary cube shape
  • 4 controller ports
  • 2 memory card slots
  • Capacity for future modem/broadband connection
  • 485MHz custom CPU with 162MHz custom graphics processor
  • 40MB total memory; 2.6 GB per second memory bandwidth
  • 12M polygons per second; texture read bandwidth 10.4 GB per second
  • 64 audio channels
  • Dimensions 4.5" x 5.9" x 6.3"
Dolphin Final 1.03.2 x64 Public Beta3 - msvcr71.dll 7.1 - Dolwin 0.10 - GCEmu 20051211 - WhineCube Release 7 - d3dx9_25.dll - Gcube 0.3









Super Nintendo Emulators









Specs:

  • CPU: 65c816 (16-bit)
  • CPU speed: 2.68 and 3.58 Mhz
  • RAM memory: 1 Mbit (128 Kbyte)
  • Picture Proc. Unit: 16-bit
  • Video RAM: 0.5 Mbit (64 Kbyte)
  • Resolution: 256x224 512 x 448 pixels max hi res and interlaced modes
  • Colors Available: 32,768 colors
  • Max colors on screen: 256 colors
  • Max sprite size: 64 x 64 pixels
  • Max sprites: 128
  • Min/Max Cart Size: 2 Mbit - 48 Mbit
  • Sound chip: 8-bit Sony SPC700
  • Sound channels: 8, uses compressed wave samples


ZSNES 1.51 - ZSNES 11-12-2006 - Snes9x 1.51 - Snes9k 0.09 - bsnes 0.025a - SNEeSE 0.853 - SnEM 0.02









Nintendo NES Emulators









Specs:

  • Processor: 6508 8-bit (using a custom Motorola 6502 class)
  • Processor speed: 1.79 Mhz
  • Resolution: 256x224 (ntsc) or 256x239 (pal)
  • Colors available: 52
  • Max Colors on screen: 16, 24 or 25.
  • Max sprites: 64
  • Max sprites per line: 8
  • Sprite size: 8x8 or 8x16
  • Picture Scroll: 2 h.v
  • RAM: 16 Kbit (2kb)
  • Video RAM: 16 Kbit (2kb)
  • Min/Max cart size: 192 Kbit - 4 Mbit
  • Sound: PSG sound, 5 channels

    2 square wave

    1 triangle wave

    1 noise

    1 PCM



Jnes 0.6 - Nestopia 1.39 - VirtuaNES 0.97 - FCE Ultra 0.98.12Nesticle 0.42 - NESten 0.61 Beta 1 - NESten Mappers 1.3 - NesterJ 0.51b - RockNES X 2.0 Final - RockNES 5.00 beta 7 - FakeNES v0.5.8 - FakeNES WIP 1/28 - Nintendulator (ANSI Binary) 0.960 - Nintendulator (Unicode Binary) 0.960 - fwNES 0.302 - 80five - MarioNES 1.5 - olafnes 0.2.1 - olafnes runtimes









Nintendo DS







Specs: -

  • Two backlit 3-inch TFT color LCDs with 256x192 pixel resolution
  • Lower screen is a touch screen
  • Color: Capable of displaying 260,000 colors
  • Wireless Communication: IEEE 802.11 and Nintendo's proprietary format
  • Multiple users can play multiplayer games using just one DS game card
  • Controls: Touch screen, embedded microphone for voice recognition, A/B/X/Y face buttons, plus control pad, L/R shoulder buttons, Start and Select buttons
  • Input/Output: Ports for both Nintendo DS game cards and Game Boy Advance Game packs, terminals for stereo headphones and microphone
  • Other Features: Embedded PictoChat software that allows up to 16 users to chat at once; embedded real-time clock; date, time and alarm; touch-screen calibration
  • CPUs: One ARM9 and one ARM7
  • Sound: Stereo speakers providing virtual surround sound, depending on the software
  • Battery: Lithium ion battery delivering six to 10 hours of play on a four-hour charge, depending on use; power-saving sleep mode; AC adapter
  • Languages: English, Japanese, Spanish, French, German, Italian
  • Available colors: various, depending on region
No$gba 2.5c - DeSmuME 0.7.2 - iDeaS 1.0.2.4 - NeonDS 0.1.1 - Dualis 20.4 - DSemu 0.4.10







Virtual Boy Emulators









Red Dragon 0.38 - Virtual-E 1.0 - Reality Boy 0.82.2













Sony Emulators







Playstation Emulators







Specs:

  • Analog Joystick
  • Controller
  • Memory Card
  • Link Cable
  • Mouse with Pad
  • RFU Adaptor
  • Multitap Unit
  • R3000A
  • 32 bit RISC processor
  • Clock- 33.8688MHz
  • Operating performance - 30 MIPS
  • Instruction Cache - 4 KB
  • Data Cache - 1 KB
  • BUS - 132 MB/sec.
  • Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed)
  • Maximum Capacity - 660 Megabytes
  • Features Audio CD play XA Interactive Audio
  • Control Pad Two control pad connectors Expandable with multitap connector
  • Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
  • Serial Port I/O Link Cable Connectivity
  • Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
  • 24 Channels
  • 44.1KHz sample rate
  • PCM audio source
  • Digital effects include: Envelope Looping Digital Reverb
  • Load up to 512K of sampled waveforms Supports MIDI Instruments
ePSXe 1.6.0 - ePSXeCutor 1.0.6.3 pre - Delta 2.01 - pSX 1.13PSXeven 0.19 - AdriPSX ILE Edition 1.0.5 - PCSX 1.5 - Bleem! 1.4 - SSSPSX 0.0.34











Playstation 2 Emulators









Specs: -

  • CPU: Emotion Engine 300MHz, 128-bit INT, 128-bit FP, 24KB L1, 16KB Scratch, 8KB VU0, 32KB VU1, 450 MIPS, 6.2 GFLOPS, 66M Vertices/Sec, 2.4 GB/s Internal, 1.2 GB/s Graphics, 3.2 GB/s Memory
  • Graphics: Sony GS 150MHz, 1.2G Texels/Sec, 32-bit Color, 4MB (48 GB/s), 1.2 GB/sec Bus
  • Sound: SPU2, 48 2D Voices, ADPCM, 2MB
  • Data: 24MB (2.6 GB/s), 16MB (81 MB/s), 4.7GB Discs, Expansion 56K Modem Ethernet
PCSX2 0.9.4 - PCSX2 Installer 0.9.4 - NeutrinoSX2 v0.08.01PS2emu 0.1











Sony PSP









PSP Specifications -

  • Product Name: PlayStation Portable (PSP)
  • Color: Black
  • Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
  • Weight: Approx. 260 g (including battery)
  • CPU: PSP CPU (System clock frequency 1~333MHz)
  • Main Memory: 32MB
  • Embedded DRAM: 4MB
  • Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
  • Speakers: Built-in stereo speakers
  • Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stick™ PRO Duo, IrDA, IR Remote (SIRCS)
  • Disc Drive: UMD Drive (Playback only)
  • Profile: PSP Game, UMD Audio, UMD Video
  • Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
  • Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
  • Power: Built-in lithium-ion battery, AC adaptor
  • Access Control: Region Code, Parental Control
  • Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
UMD Specifications

  • Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
  • Weight: Approx. 10g
  • Disc Diameter: 60 mm
  • Maximum Capacity: 1.8GB (Single-sided, dual layer)
  • Laser wavelength: 660nm (Red laser)
  • Encryption: AES 128bit
  • Profile: PSP Game (full function), UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC)), UMD Video (codec MPEG4 AVC, ATRAC3plus™, Caption PNG)


potemkin - PSPE 0.9b - SDL.dll 1.2.8











XBox Emulators









Specs:

  • Height: 3.1'
  • Width: 11.8'
  • Depth: 7.1'
  • Weight: 8.8 lbs
  • Media Type: DVD-ROM
  • CPU: X86-to-RISC Intel Pentium III or Celeron 733 MHz
  • RAM installed: 64 MB
  • RAM technology: DDR SDRAM
  • Cache size: 128 KB
  • HDD Capacity: 8 GB
  • Video Output: NVidia Xbox GPU 256-bit 2D/3D graphics acceleration
  • Supported Video: NTSC S-Video Installed,Component video Installed,Composite video Installed
  • Max resolution (external): 1920 x 1080 pixels Graphic Effects Shadows,Fog effects,Pixel Shaders,Vertex Shaders,Texture lighting,Bilinear filtering,Trilinear filtering
  • Fill Rate: 4000 million pixels/sec
  • Audio Processor: NVidia Xbox MCP
  • Sound Output Mode: Stereo
  • Memory Card: 8mb Flash
  • Net: Intergrated 100mbps modem/LAN
  • Ports: 1 Xbox AV output Xbox AV connector Installed,4 Game controller,1 Network RJ-45 Installed
Xeon 1.0 - Cxbx 0.7.8c











يتبعـ ..




only غير متواجد حالياً   رد مع اقتباس
قديم 06-19-2008, 03:39 PM   #2 (permalink)
عضو جديد
 




 
only على طريق التميز

افتراضي


Sega Emulators
Sega Dreamcast Emulators







Specs:

  • CPU: Hitachi SH-4, 200MHz clock rate, 360 MIPS (millions of instructions per second), 1.4 GigaFLOPS (floating-point operations per second), 128-bit 3D calculations, 64-bit data bus, 800+ MBytes/second bus bandwidth
  • Graphics Core: NEC PowerVRSG, 3 million polygons/second peak rendering rate, Perspective-Correct Texture Mapping, Point, Bilinear, Trilinear and Anisotropic Mip-map filtering, Gouraud shading 32-bit z-buffer, Colored light sourcing, Full scene anti-aliasing

    Hardware-based Fog, Bump mapping, 24-bit color, Hardware-based texture compression, Shadow and Light volumes, Super sampling

  • Memory: 16 MB main RAM, 8 MB video RAM, 2 MB sound RAM
  • Resolution: 640x448.
  • Colors: 16.7 million
  • Sound: Yamaha Audio Core, 32-bit RISC CPU, DSP for real-time effects, 64 sound channels, ,Full 3D sound support, Hardware-based audio compression
  • Dreamcast Control Pad: Digital and analog directional controls, Dual analog triggers, Virtual Memory System data save unit
  • Expansion Options: Modem: 33.6kb per second transfer rate (56kb in U.S.) Upgradable
  • Operating System: Customized Microsoft Windows CE and Sega operating system
  • Media: GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X 1.2 GigaByte capacity
  • Console Dimensions: 7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
  • Weight: 4.4 pounds, 2.0 kg
  • Release Date: November 20, 1998 (Japan), September 1999 (USA)


Chankast 0.25 - DarkMan's Input Plugin 4.0b
- DEmul 0.1 - DreamEMU 0.0.4.1









Sega Saturn













Specs:

  • Two Hitachi SH2 32-bit RISC @ 28.6MHz
  • One Hitachi SH1 32-bit RISC
  • VDP 1 32-bit video display processor
  • VDP 2 32-bit video display processor
  • Saturn Control Unit (SCU)
  • Motorola 68EC000 sound processor
  • DSP sound processor
  • 2 Megabytes (16 megabits) RAM
  • 1.54 Megabytes (12 megabits) VRAM (Video RAM)
  • 540 Kilobytes (4 megabits) Audio RAM
  • 540 Kilobytes (4 megabits) CD-ROM Cache
  • VDP 1 32-bit video display processor
  • sprite, polygon, and geometry engine
  • dual 256KB frame buffers for rotation and scaling effects
  • Texture Mapping
  • Goraud Shading
  • 512KB cache for textures
  • VDP 2 32-bit background and scroll plane video display processor
  • 320 Kilobytes/Second Transfer Speed
  • background engine
  • 5 simulataneous scrolling backgrounds
  • 2 simultaneous rotating playfields
  • 200,000 Texture Mapped Polygons/Second
  • 500,000 Flat Shaded Polygons/Second
  • up to 60 frames per second animation

  • 24-bit true color graphics
  • 16. Million Available Colors
  • 320x224, 640x224, and 720x576 Resolution
  • Yamaha 24-bit Digital Signal Processor @ 22.6MHz
  • Motorola 68EC000 sound processor @ 11.3MHz
  • 32 PCM (Pulse Code Modulation) Channels
  • 8 FM (Frequency Modulation) Channels
  • 44.1 khz Sampling Rate
  • CD-ROM (2X)
  • Audio CD Compatible
  • CD+G Compatible
  • CD+EG Compatible
  • CD Single (8 cm CD) Compatible
  • Optional - Video CD, Photo CD, EBook, Digital Karaoke
  • Optional - 512KB Memory Cartridges for game save
  • High speed serial communications port
  • Internal 32-bit Expansion port
  • Internal Multi AV Port for optional Video CD (MPEG) adapter
  • Composite Video/Stereo (Standard)
  • NTSC RF (Optional)
  • S-Video Compatible (Optional)
  • RGB Compatible (Optional)
  • HDTV Compatible (Optional)
  • Analog Control Pad (x2)






Yabause 0.9.5
Saturnin 0.40 - SSF 0.09 alpha R4 - Satourne 2.0 Beta3





Sega Genesis(Mega Drive) Emulators





Genesis Specs:

  • CPU: Motorola 68000 at 7.61 MHz

    - 1 MByte (8 Mbit) ROM Area

    - 64 KByte RAM Area

  • Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631)

    - Controls PSG (Programmable Sound Generator) & FM Chips

    - 8 KBytes of dedicated Sound Ram

  • Graphics:

    - 64 simultaneous colors of 512 color pallete.

    - Pixel resolution: 320 x 224

    - VDP (Video Display Processor)

    - 3 Planes: 2 scrolling playfields, 1 sprite plane

  • Sound:

    - PSG (TI 76489 chip)

    - FM chip (Yamaha YM 2612)

    - 6-channel stereo

    - 8 KBytes RAM

    - Signal/Noise Ratio: 14dB

32X Specs:

  • CPU: Dual Hitachi SH-2 RISC Processors @ 23 MHz each, 40MIPS.
  • Co-Processors:

    - Genesis 68000, and Z80

    - Genesis 32X VDP

  • Graphics:

    - 32,768 simultaneous colours on screen

    - Genesis resolution

    - Overlaying over existing Genesis/SegaCD video

    - 50,000 texture-mapped polygons/sec

    - Texture mapping

    - Hardware scaling and rotation

  • Sound:

    - Stereo PCM chip

    - Audio mixing with Genesis sound

    - Additional 2 channels (8 Channels total, or 16 with SegaCD)

Mega CD Specs:

  • CPU: Motorola 68000 @ 12.5MHz
  • Memory:

    - 6Mbit (Program, picture data, sound data)

    - 512Kbit (PCM waveform memory)

    - 128Kbit (CD-ROM data cache memory)

    - 64Kbit (Backup memory)

    - 1Mbit (Boot ROM)

  • Sound:

    - PCM Sound Source:

    - Stereo, 8 Channels.

    - 8x Internal over-sampling digital filter

    - PCM and CD sound mixing.

    - Mixing with mixing terminal possible

    - Wavelength characteristics: 20Hz-20kHz.

    - Signal/Noise Ratio: Over 90dB (1kHz) (Line Out).

    - Stereo channel separation: Over 90dB.

    - Sampliing wavelength: 32MHz max.

    - D/A Convertor:

  • 16-bit D/A convertor
  • Misc:

    - Battery Backup Durection: Approx. 1 month

    - 1x CD-Rom Drive Speed (150kb/s)

    - Audio Out: L/W RCA pin jack.

    - Dimensions (WHD): 301mm x 212.5mm x 112.5mm (r1).



Fusion 3.51
- Gens 2.14 - Gens Plus! 0.0.9.61 - Gens32 Surreal 1.76 IceBlue - HazeMD 0.12a - HazeMD32FX 0.12a - Ages V0.29 (Pulsar - RetroDrive 5 )





Sega Master System / Game Gear Emulators



Master System

  • Bits (CPU) (8): 8 Bits
  • (Gx): 8
  • CPU: Z80
  • MHz: 3.6
  • Graphics: 240 x 226
  • Colors Available: 256
  • Colors on screen: 52
  • Sprites: 16
  • Sprite size: 8x8
  • Audio: Mono
  • RAM: 64Kbits
Game Gear

  • Main Processor: Z-80 (8-bit)
  • Processor Speed: 3.58 MHz
  • Resolution: 160 x 146
  • Colors Available: 4,096
  • Colors on screen: 32
  • Maximum Sprites: 64
  • Sprite Size: 8x8
  • Screen Size: 3.2 Inches
  • Audio: 4-lyr
  • RAM: 24K


Fusion 3.51
- Gens Plus! 0.0.9.61 - FreezeSMS 4.6 - Meka 0.72 - MEKA WIP 2007-05-08 - SMSPLUS 1.2













More Emulators
Computer Emulators



DOSBox 0.72
- VICE 1.22 - ScummVM 0.10.0 - CPCE 1.85 - Neko Project II 0.82 - CCS64 V3.4 - Hoxs64 1.0.5.11 - PearPC 0.4 - YAPE 0.79 - Mini vMac 2.8.2





PC-Engine Emulators






  • System Specs:
  • Custom 8bit CPU: HuC6280 (7.16MHz)
  • Video Processor: HuC6270
  • Color Processor: HuC6260
  • Color Pallet: 512
  • On screen: 512 (256 for sprites, 256 for the background.)
  • Screen resolution 256x216
  • Sound: 6 channel stereo (5-bit sampling)
  • Can Control 64 sprites at once (16 colors and 32x64 max size.)
  • Ram: 8 Kbyte (TurboDuo = 32 Kbyte)
  • Video Ram: 64Kbyte " 512 Kbit"
  • Cart Size: 256Kbit - 20 Megabit Max. (S.F. 2) Normally 8 Mbits
  • Turbo CD / TurboDuo CD ROM Speed: 1x
Magic Engine 1.0.0 PR 10 - HU-GO 2.12 - XPCE 0.12 beta 2 - Hu6280 1.50





Wonderswan Emulators





Oswan 1.73
- Cygne 2.1a





Atari 2600 Emulators











Stella 2.5.1
- Z26 2.13





Jaguar Emulators











Project Tempest 0.95
- Virtual Jaguar 1.0.7





MSX Emulators











blueMSX 2.71
- rumsx 0.40 - NLMSX 0.48 - fMSX 1.5w0.2 - RedMSX 1.4





Amiga Emulators









WinUAE 1.4.5
- WinFellow 0.4.4 build 2





Neo Geo Pocket Color



NeoGeo Pocket Specs:

  • 16 bit TOSHIBA TLCS-900H high performance core CPU
  • 32 bit/16 bit register bank cofiguration @ 6.144 MHz
  • Virtual screen 256×256 - 16 palettes/plane, 64 sprites/frame
  • Z80 8 bit cpu sound
  • 12 bit DAC & 6 psg tone simultaneous output
  • I/O serial SIO 1 channel 19200 bit/s
NeoGeo Pocket Color Specs:

  • CPUs: Toshiba TLCS900H core (16-bit), 6.144 MHz, Z80 at 3.072 MHz for sound.
  • RAM: 12 k for 900H, 4k for Z80
  • ROM: 64 kbit boot ROM
  • Interfaces: SIO 1 channel 19200 bit/s, 5-pin serial port
  • Resolution: 160x152
  • Colors: 16 palettes per plane, 48 palettes. 146 colors on screen out of 4096.** NEO GEO POCKET color mode, 20 colors out of 4096.
  • Sprites: 64 sprites per frame, 4 colors per sprite*.
  • Scrolling: 2 scrolling planes, 8x8 character tiles, 4 colors each*.
  • Sound: PSG 6 tone simultaneous output. Stereo sound.
  • Cartridges: Maximum 2 MB (16 Mbit) with 4-16 Mbit flash memory.
  • Batteries: 40 hours on 2 AA batteries. Lithium battery backs up memory and clock.


NeoPop v0.71 / v1.06b
- Koyote 0.5.0





Miscellaneous Emulators





M.E.S.S. 0.125
- Nostalgia 4.2 - Nostalgia BETA 4.2 Beta E - FreeDO 1.9 WIP -SainT 2.00 - Atari++ 1.53 - GeePee32 0.43







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جديد مواضيع قسم الألعاب الكاملة


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